Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity.
Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive.
Cricket is the greatest game that the wit of man has yet devised.- Sir Pelham Warner
Advertising is selling Twinkies to adults.- Donald R. Vance
The struggle of the male to learn to listen to and respect his own intuitive, inner prompt...- Herb Goldberg
Each generation of the church in each setting has the responsibility of communicating the ...- Francis Schaeffer
Each had defended his own country; the Germans Germany, the Frenchmen France; they had don...- Ernst Toller
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|Profession:||Mathematician, Poet, Programmer|
Graham A. Nelson is a British mathematician, poet, and computer programmer. He studied at Selwyn College, Cambridge and Magdalen College, Oxford. He has also authored several IF games, including the acclaimed Curses and Jigsaw, using the experience of writing Curses in particular to expand the range of verbs that Inform is capable of understanding. He is the author of the Inform Designer's Manual, which includes one of the first published works of interactive fiction theory, an essay titled "The Craft of Adventure". He co-edited Oxford Poetry and in 1997 received an Eric Gregory Award from the Society of Authors for his poetry.
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